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Mess-ozoic: Effects

A collection of effects created for Mess-ozoic, a casual puzzle-adventure game with a modular skeleton creator. This is my first time doing this kind of work, so I'm pretty happy with how they turned out! I think I'd like to do more game VFX in the future.

Available to play now at: https://ratherbefishing.itch.io/messozoic

Our "loot pillars." The shader adapts based on the distance from the player. It also displays the category of the fossil inside when you get close!

These waterfalls automatically adjust the UV scrolling speed based on the object scale to keep the "gravity" consistent.

These waterfalls automatically adjust the UV scrolling speed based on the object scale to keep the "gravity" consistent.

It was a pain getting the water shader to support such shallow streams...

It was a pain getting the water shader to support such shallow streams...

The shader also has quite a bit of customizability.

The shader also has quite a bit of customizability.

A "forcefield repulsion" effect for when the player tries to send something in or out of a puzzle zone.

A "forcefield repulsion" effect for when the player tries to send something in or out of a puzzle zone.

The light shaft can be adjusted in terms of color, pulse speed, pulse amplitude, brightness, etc.

We couldn't animate the floating platforms for visual hitbox consistency, so I added some movement to the "magic" effect.

We couldn't animate the floating platforms for visual hitbox consistency, so I added some movement to the "magic" effect.

Visual indicator for when the player is holding down the "reset" key.