A collection of effects created for Mess-ozoic, a casual puzzle-adventure game with a modular skeleton creator. This is my first time doing this kind of work, so I'm pretty happy with how they turned out! I think I'd like to do more game VFX in the future.
Available to play now at: https://ratherbefishing.itch.io/messozoic
Our "loot pillars." The shader adapts based on the distance from the player. It also displays the category of the fossil inside when you get close!
The light shaft can be adjusted in terms of color, pulse speed, pulse amplitude, brightness, etc.
Visual indicator for when the player is holding down the "reset" key.